Latest version of America's Army ready for download
September 3, 2013
- Highlights of the latest offering include fast-paced Battledrill Exercises for small engagements of 6-on-6 play; Forward Line Operation training for 12-on-12 play; new weapons such as the M9 and Remington 870 MCS shotgun and M14EBR-RI sniper rifle; and self aid where players can stabilize themselves and get back into the battle quicker.
REDSTONE ARSENAL, Ala. (Sept. 3, 2013) -- The next version of the America's Army video game was released today and is now available for download.
Players can register their Soldier name for the game at the America's Army: Proving Ground website, www.americasarmy.com, and then jump into the Army action.
America's Army is developed out of the Software Engineering Directorate of the U.S. Army Research, Development and Engineering Command's Aviation and Missile Research Development and Engineering Center at Redstone Arsenal. While more than a decade old, the game stays new and relevant with frequent updates and new product lines.
This newest version emphasizes small unit tactical maneuvers and training that reflects the current day Army and emphasizes Army Values, teamwork, training and completing the objectives through gameplay that reflects the Soldier's Creed.
"We took a back to basics approach that highlights a move, shoot, communicate system within a fun gaming experience that echoes teamwork-based Army training," said Marsha Berry, Project Manager for America's Army. "Just like in the Army, America's Army: Proving Grounds focuses on creating elite, well-trained Soldiers that will complete the missions as a fine-tuned team beginning with smaller, focused exercises and advancing up to larger, more complex exercises."
Highlights of the latest offering include fast-paced Battledrill Exercises for small engagements of 6-on-6 play; Forward Line Operation training for 12-on-12 play; new weapons such as the M9 and Remington 870 MCS shotgun and M14EBR-RI sniper rifle; and self aid where players can stabilize themselves and get back into the battle quicker.
Set in a fictional country, The Republic of the Ostregals, players are in the role of an 11B Infantryman practicing combat maneuvers at Joint Training Center, or JTC, Griffin, a fabricated training military operations on urban terrain, or MOUT, environment created by Conex modular containers and found materials.
The America's Army Comics series at http://comics.americasarmy.com/ unveils the storyline that influences the plot for the game's missions and maps and gives the player a better understanding of their assignment and the challenges they will face. By reading the comics, players learn the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. From a seemingly insignificant nation of Czervenia, President-General Adzic and his army set upon a campaign of annihilation against the neighboring Republic of the Ostregals, setting in motion a mysterious plan that could change the course of world power forever. America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out.
AMRDEC is part of the U.S. Army Research, Development and Engineering Command, which has the mission to develop technology and engineering solutions for America's Soldiers.
RDECOM is a major subordinate command of the U.S. Army Materiel Command. AMC is the Army's premier provider of materiel readiness -- technology, acquisition support, materiel development, logistics power projection, and sustainment -- to the total force, across the spectrum of joint military operations. If a Soldier shoots it, drives it, flies it, wears it, eats it or communicates with it, AMC delivers it.