SENIOR LEADERS ARE SAYING
"It affects everything. It affects the divorce rate. It affects substance abuse. It affects everything. And we've kind of taken our focus and shifted it to ensure that we're getting at that. You want to get at these issues. We need more time at home before deployment.”
- Vice Chief of Staff of the Army Gen. Peter W. Chiarelli, on ABC's "This Week" with Christiane Amanpour, stressing the fact that military leaders and troops alike need more time at home between deployments to help diagnose and receive treatment for the "invisible" wounds of war such as posttraumatic stress
Army officials work to treat invisible wounds of war
WHAT THEY'RE SAYING
Soldiers share their pride in serving the nation, as well as extend their gratitude for the care packages and the support received from family and nation during the holidays, which has helped to keep their spirits and morale high tremendously.
"People back home are really standing behind this troop and this causes us great pride to serve our nation.”
-Army Sgt. 1st Class Jon Moseley, platoon sergeant to the Signals Intelligence Platoon, for the 101st Airborne Division’s 4th Brigade in Afghanistan
"My mother calls me her hero. And it makes me proud to be here.”
-Sgt. Kellie Mock, a mother of three, though deployed during the holidays is glad to make the sacrifice for her nation.
"The care packages really help my Soldiers and me to keep our heads held high. This time of year, the Christmas cards from school kids really raise our spirits. The support is easily seen and has kept the soldiers upbeat."
- Staff Sgt. Joseph Armstrong, a battalion liaison officer with Headquarters and Headquarters Battery, 4th Battalion, 320th Field Artillery Regiment
Deployed troops grateful for support of family, nation
NOTE: This series will be discontinued from January 2011: Army Professional Writing
What is it?
The "America's Army" game is one of the most popular video action games in the country due in large part to the unique look inside the U.S. Army that it affords gamers, and its non-stop action as players are transformed into Soldiers.
It provides players with an authentic military experience, from exploring the development of Soldiers in individual and collective training, to their deployment in simulated missions around the world. Through a variety of game scenarios, players learn that successful mission accomplishment requires a team effort and strict adherence to the seven Army Values.
Emphasizing team play, the game demonstrates the Army values of loyalty, duty, respect, selfless service, honor, integrity, and personal courage, and makes them integral to success in the "America's Army" game.
What has the Army done?
The U.S. Army Combat Readiness/Safety Center (USACR/SC) partnered with the "America's Army" Project Office to integrate safety and Composite Risk Management (CRM) into the "America's Army" game. Now the playing field is even bigger. USACRC Training Division is currently developing online courseware similar to the Virtual Battle Space 2 (VBS2) program. This courseware is interactive and will enhance multimedia training by providing learners with a unique level of experience through performance- based interactivities.
What continued efforts does Army have planned for the future?
The "America's Army" gaming project is a long-term commitment focusing on the development of future products that will further the integration of CRM and safety throughout America's Army gaming, simulation, training, and outreach products. In addition, the USACR/SC has been invited to participate in the creation of a Gaming Community of Practice under the Battle Command Knowledge System (BCKS), Combined Arms Center-Knowledge, Training and Doctrine Command (TRADOC), which will result in the deployment of a professional forum, currently under development with the working title "Game Net." This will enable the USACR/SC to remain on the cutting edge of future military gaming. USACR/SC is always searching for innovative ways to utilize virtual space to conduct training in the virtual world technologies.
Why is this important to the Army?
Army gaming technology is the future of today's Army. It is critical that the Army "gets in" at the ground level. Some of the most cutting-edge technology comes from games and Soldiers will be exposed to this technology both on and off duty.
Army Values website
U.S. Army Combat Readiness/Safety Center
MilGaming portal launches expansion
"Danger Close" teaches Soldiers leadership lessons
MI Game v3 replaces lectures, slide shows with interactive learning
America's Army - Army values & plenty of action
ABOUT THE ARMY
- Interview with Gen. Peter Chiarelli (ABC News)
- In today's U.S. Army, it pays to get some training before the training (New York Daily News)
- Fort Campbell awaits return of 17,000 Soldiers (USA Today)
- Fort Carson sees progress in mental health battle as suicides drop (Colorado Springs Gazette)
- War-crimes case against Soldiers who served in Afghanistan has vulnerabilities (Seattle Times)
- Army bowl will honor Mehall as a ‘Soldier hero’ (Killeen Daily Herald)
- Four-star general's presence expected to give Redstone Arsenal more visibility, clout (Huntsville Times )
- CSA visits Third Army on Christmas Eve (The U.S. Army)
- Petraeus praises Pakistan's counterinsurgency (Washington Times)
- Taliban fighters appear quieted in Afghanistan (New York Times)
- Fighting to get out of the way (Washington Post)
- U.N. maps out Afghan security (Wall Street Journal)
- Afghan general is detained after botched raid (Wall Street Journal)
- U.S. special ops forces vital in Afghan war (USA Today)
- Congress extends Stop Loss application deadline (The U.S. Army)
- For many troops, a last Christmas in Iraq (Reuters)
- White House: Guantánamo camps not closing soon (Miami Herald)
- Opinion: America's dangerous rush to shrink its military power (Wall Street Journal)
- Opinion: Restoring Arlington Cemetery (Washington Post)
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