- Homepage >
- News Archives >
- Article
-
Institute for creative technologies
Andrew Jones, a researcher in the graphics lab of the Institute for Creative Technologies, demonstrates a live, 3-D project, developed as a holographic videoconferencing system, just like the one depicted in the “Star Wars” films.
-
Institute for Creative Technologies
The University of Southern California’s Institute for Creative Technologies, with funding from the Army, develops virtual reality technology. The results of the institute’s work are used by servicemembers at 65 military sites across the country.
-
Institute for Creative Technologies
The Institute for Creative Technologies teams with industry experts to develop technology like the Light Stage, seen here. The Light Stage digitally re-creates a subject by converting facial measurements into animation used in ICT’s Virtual Officer...
-
Institute for Creative Technologies
A subject’s face is digitally cloned at the University of Southern California’s Institute for Creative Technologies. The digital image will represent a Soldier’s face in the Virtual Officer Leadership Trainer.
-
Institute for Creative Technologies
Jameson Moore, a computer scientist with the Institute for Creative Technologies, converses with a character in the mixed-reality Gunslinger program—an interactive-entertainment application of virtual humans, which transforms an iconic “wild...
TRAINING is integral to the nationâs fighting force, and the Army Research Laboratory is reaching out to moviemakers and storytellers to ensure that Soldiers get the most realistic and relevant training available.
Marrying Hollywood industries, cross-disciplinary scientists and military knowledge, the Institute for Creative Technologies at the University of Southern California is taking training and simulation products to a whole new level, said John Hart, ICT program manager for ARLâs Simulation and Training Technology Center.
âThe ICT brings together the best of both worlds,â said Hart, who manages funding to the program as part of a university-affiliated research center, or UARC.
âAbout 10 years ago, the Army asked, âWhat would happen if we combine the leaders in immersion technologies, graphics and storytelling?ââ
The result has been multiple breakthroughs in virtual reality and emotionally engaging training simulations, movies and games focused on helping servicemembers, said ICT Executive Director Dr. Randall Hill Jr., a computer scientist and former Army officer. From treating post-traumatic stress disorder, instilling battlefield ethics and teaching improvised explosive device recognition, to addressing myriad other issues for the military, the ICT is making its mark in advancing the Armyâs capabilities.
Graphics researchers from the institute are the top in their fields and have contributed to many acclaimed and groundbreaking movies such as âThe Curious Case of Benjamin Buttonâ and âAvatar.â
Aside from the technical aspects that it brings to the table, the ICTâs involvement with the movie industry has brought a level of drama never before introduced into Army simulation training, said Hart.
âThey can reach out to the entire storytelling community, and no one is better at that than Hollywood,â he said. âStories are how information is passed along, and theyâve brought that into training.â
Tapping into that talent is ICTâs creative director Kim LeMasters, a 40-year entertainment industry veteran and former president of CBS entertainment.
âWhat Hollywood is all about is engaging people,â said LeMasters.
Among his contributions to the Army, is realistic ethics training for young troops born from requests of chaplains at Joint Base Lewis-McChord, Wash. Working directly with Soldiers and other subject matter experts to capture emotional stresses and hard decisions they encounter in combat, LeMasters made âFallen Eagle,â a series of realistic short movies told from different Stryker brigade team membersâ perspectives. Each of the mini-movies gave a sequence of events that drove the characters and story in ambiguous directions. They presented tough choices for the characters and no answers. Chaplains and leaders could then use the scenarios to engage Soldiers in discussions and help better prepare them before they face combat directly.
âThe arousal level has to be up. We make sure the story itself holds you. Thatâs a film technique,â said LeMasters. âThese videos are dynamic and follow a story. I ask, âWhatâs the hook? How am I bringing them in?ââ
Another project the ICT is working on takes the âhookâ of that storytelling to the virtual world with, VOLT, or virtual officer leadership training. The program introduces the most advanced virtual human graphics and artificial intelligence technologies to junior officers to give them evidence-based educational techniques. The virtual human to real human interaction gives young leaders practice resolving authentic, complex problems.
âA lot of leadership is having interpersonal communication skills,â said LeMasters, who is working with scientists and Army experts to make sure the programâs scenarios are relevant. âWe asked, âHow do you make it where people can sit down and practice them?ââ
The ICT team designed the system to first help the Navy and now is working to adapt it to the Armyâs specific requirements, he said.
The VOLT and other training tools were introduced after members of the ICT saw a military need and then developed technologies based on sound scientific principles using the âtop notchâ technical team, said Hill. But, he said, he doesnât think many in the Army know that they can come to them and directly ask for solutions.
âThe unique thing about the ICTâs UARC is that we can be given task orders by the Army,â said Hill, who added that itâs simple to use the instituteâs abilities and he hopes more leaders will.
âWeâre sitting in an interesting place in history,â he said. âWe can give Soldiers the ability to prepare in ways that werenât even possible before.â